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Projects and articles.

A blog-style front page for public repositories, source-level notes, and practical write-ups around game engines, debugging, and the small tools that make repeated work easier.

Projects

Project index

Repositories and experiments chosen because the implementation is concrete enough to explain, not just show.

Featured Project

unreal-mcp-ue4

Active

UE4.27.2-focused MCP server for practical editor and content workflows.

Built for teams that still ship on UE4.27 and need automation that respects real editor constraints instead of assuming UE5-era APIs.

Why it matters. Turns common inspection and content tasks into scriptable MCP-friendly workflows while staying grounded in what stock UE4.27 Python can actually support.

  • UE4.27.2
  • MCP
  • Python Remote Execution
  • Editor tooling
Open case study Open repository

Utility Library

SyncStreamingAssetsLoader

Published

Unity Android helper for synchronous StreamingAssets access.

A focused utility for situations where direct file reads are constrained and teams need a predictable loading path without spreading platform-specific logic across the codebase.

Why it matters. Packages the workaround into a reusable utility so runtime code stays simpler and project code does not need to reinvent the same file-loading edge cases.

  • Unity
  • Android
  • C#
  • Runtime tooling
Open repository

Articles

Recent articles

Write-ups that capture source findings, build behavior, and project context so the reasoning stays visible later.

An introduction to a UE4.27.2-focused MCP server built around Unreal Python Remote Execution and practical editor workflows.

Read article