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Projects and articles.
A blog-style front page for public repositories, source-level notes, and practical write-ups around game engines, debugging, and the small tools that make repeated work easier.
Repositories and experiments chosen because the implementation is concrete enough to explain, not just show.
UE4.27.2-focused MCP server for practical editor and content workflows.
Built for teams that still ship on UE4.27 and need automation that respects real editor constraints instead of assuming UE5-era APIs.
Why it matters. Turns common inspection and content tasks into scriptable MCP-friendly workflows while staying grounded in what stock UE4.27 Python can actually support.
- UE4.27.2
- MCP
- Python Remote Execution
- Editor tooling
Unity Android helper for synchronous StreamingAssets access.
A focused utility for situations where direct file reads are constrained and teams need a predictable loading path without spreading platform-specific logic across the codebase.
Why it matters. Packages the workaround into a reusable utility so runtime code stays simpler and project code does not need to reinvent the same file-loading edge cases.
- Unity
- Android
- C#
- Runtime tooling
Write-ups that capture source findings, build behavior, and project context so the reasoning stays visible later.
An introduction to a UE4.27.2-focused MCP server built around Unreal Python Remote Execution and practical editor workflows.
UnrealEngine
UE4
MCP
Tooling
A source-based note on how RunUAT, AutomationToolLauncher, AutomationTool, and BuildCookRun actually parse arguments and execute in UE4.27.2.
UnrealEngine
UE4
Build
Automation